AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Czech Republic, Q2 2022
Discover the performance trends of the top 5 basketball games on the Android platform in the Czech Republic during Q2 2022. Analyze weekly downloads, revenue, and active user metrics for the best-performing apps.
The second quarter of 2022 saw notable trends among the top basketball games on Android in the Czech Republic. Here's a breakdown of performance metrics for the top 5 apps, based on data from Sensor Tower.
Basket Battle by Supersonic Studios LTD showed a significant increase in weekly downloads, peaking at 8.1K in the week of June 20. Active users also saw a rise, starting at 2.2K in mid-June and reaching 12.4K by the end of the month. Weekly revenue was minimal, with a slight uptick to $7 in the final week of June.
Mini Basketball from Miniclip.com experienced a gradual decline in weekly downloads from 2.1K at the end of March to around 459 by late June. Active users followed a similar pattern, decreasing from 3.9K to 1.4K over the same period. Revenue remained low throughout the quarter, with a minor increase to $15 in the last week of June.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS maintained relatively stable weekly download numbers, fluctuating between 500 and 1K. Active users showed a positive trend, rising from 4K in March to 4.5K by the end of June. Revenue performance was varied, peaking at $261 in late March and settling around $133 by the last week of June.
Basketball Stars: Multiplayer, also from Miniclip.com, saw weekly downloads hovering between 400 and 850, with a slight increase to 706 in the final week of June. Active users demonstrated steady growth, starting at 1.7K in late March and reaching 2.4K by the end of June. Revenue was modest, with a peak of $86 in mid-April and a small rise to $16 at the end of June.
Basketball Arena: Online Game from Masomo Gaming showed a consistent increase in weekly downloads, from 496 in late March to 837 by the end of June. Active users followed an upward trajectory, growing from 2.1K to 2.6K during the quarter. Revenue remained low, with a small peak of $22 in the last week of June.
For more detailed insights and data, visit Sensor Tower.